From 328d0fa262d7fd19e330a49f61d51c6aa4c54381 Mon Sep 17 00:00:00 2001
From: "Peter J. Keleher" <keleher@cs.umd.edu>
Date: Sun, 5 Sep 2021 19:17:21 -0400
Subject: [PATCH] auto

---
 assign1/README.md | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/assign1/README.md b/assign1/README.md
index aedfa65..0b105cd 100644
--- a/assign1/README.md
+++ b/assign1/README.md
@@ -70,14 +70,13 @@ stages. In the first stage, we are just going to design and implement
 the model, and unit-test it.
 
 As we did in class, you will create a new SwiftUI iOS app:
-- Create a new project in XCode and save to your `cmsc436-<dirid>` directory. 
+- Create a new project in XCode and save in your repository (which you
+  cloned from gitlab earlier). 
 - When creating the project:
-  - also call it `assign1`
+  - call it `assign1`
   - **check** "unit tests", **uncheck** `git`, **uncheck** UI tests
     (not fatal, but the `Test` command from the `Product` menu will
     fail because it will try to test your GUI, and you don't have one.
-  - select a "single-view" iOS app even though we will not have any graphical
-    characteristics
 - Create a new file `model.swift` to implement the `Twos` class in
 your app by selecting "New / File"
 from the File menu, selecting the Swift file icon in the dialog, and
@@ -94,7 +93,9 @@ and android app stores. Game-play should be as on the
 
 
 ## Your Tasks
-Your tasks are to implement the *model* of the game. Specifically, you will implement the "collapse", which
+Your task is to implement the *model* of the game. Specifically, you
+will implement all the code in `model.swift` (which you first create),
+including the "collapse", which
 given a swipe in a direction collapses each row or column parallel
 to the swipe by:
 - eliminating any blanks, and
-- 
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