From 328d0fa262d7fd19e330a49f61d51c6aa4c54381 Mon Sep 17 00:00:00 2001 From: "Peter J. Keleher" <keleher@cs.umd.edu> Date: Sun, 5 Sep 2021 19:17:21 -0400 Subject: [PATCH] auto --- assign1/README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/assign1/README.md b/assign1/README.md index aedfa65..0b105cd 100644 --- a/assign1/README.md +++ b/assign1/README.md @@ -70,14 +70,13 @@ stages. In the first stage, we are just going to design and implement the model, and unit-test it. As we did in class, you will create a new SwiftUI iOS app: -- Create a new project in XCode and save to your `cmsc436-<dirid>` directory. +- Create a new project in XCode and save in your repository (which you + cloned from gitlab earlier). - When creating the project: - - also call it `assign1` + - call it `assign1` - **check** "unit tests", **uncheck** `git`, **uncheck** UI tests (not fatal, but the `Test` command from the `Product` menu will fail because it will try to test your GUI, and you don't have one. - - select a "single-view" iOS app even though we will not have any graphical - characteristics - Create a new file `model.swift` to implement the `Twos` class in your app by selecting "New / File" from the File menu, selecting the Swift file icon in the dialog, and @@ -94,7 +93,9 @@ and android app stores. Game-play should be as on the ## Your Tasks -Your tasks are to implement the *model* of the game. Specifically, you will implement the "collapse", which +Your task is to implement the *model* of the game. Specifically, you +will implement all the code in `model.swift` (which you first create), +including the "collapse", which given a swipe in a direction collapses each row or column parallel to the swipe by: - eliminating any blanks, and -- GitLab