From 06dc9afe545d5274795ebef14b98d02ef8f39709 Mon Sep 17 00:00:00 2001
From: "Peter J. Keleher" <keleher@cs.umd.edu>
Date: Sat, 14 Mar 2020 18:04:16 -0400
Subject: [PATCH] auto

---
 assign3.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/assign3.md b/assign3.md
index 561b58d..a03b25b 100644
--- a/assign3.md
+++ b/assign3.md
@@ -58,7 +58,7 @@ programmatically create
 "tiles" on the fly to match your game model.
 
 The storyboard will have the following elements:
-- a `view` to use as your square board (add a constraint to ensure that it stays square)
+- a `view` (view from the interface builder, just as if it were a button) to use as your square board (add a constraint to ensure that it stays square)
 - a stack of controls, including:
   - left, right, up, down buttons
   - newgame
-- 
GitLab