From 06dc9afe545d5274795ebef14b98d02ef8f39709 Mon Sep 17 00:00:00 2001 From: "Peter J. Keleher" <keleher@cs.umd.edu> Date: Sat, 14 Mar 2020 18:04:16 -0400 Subject: [PATCH] auto --- assign3.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assign3.md b/assign3.md index 561b58d..a03b25b 100644 --- a/assign3.md +++ b/assign3.md @@ -58,7 +58,7 @@ programmatically create "tiles" on the fly to match your game model. The storyboard will have the following elements: -- a `view` to use as your square board (add a constraint to ensure that it stays square) +- a `view` (view from the interface builder, just as if it were a button) to use as your square board (add a constraint to ensure that it stays square) - a stack of controls, including: - left, right, up, down buttons - newgame -- GitLab