diff --git a/assign3.md b/assign3.md
index 99fae0cec14cc78516083709201ed301188f7c80..84337faa57d74f7d1dec5ec26d63af4732b071ad 100644
--- a/assign3.md
+++ b/assign3.md
@@ -120,7 +120,7 @@ you probably want to have tile 13 disappear, while tile 14 moves to the
 left. This makes animation more straightforward.
 
 
-## Implement TileButtons programmatically
+## Implement TileButtons programmatically in the ViewController
 Your `updateViewForGame` (substitute whatever name you use) needs to ensure
 that there are buttons on top of the *board* (`viewOutlet` you've attached to
 the square view you put on the storyboard) for each current tile. This