From 1966027c7cbe97ec186c6a7f2ba51748e57a21e2 Mon Sep 17 00:00:00 2001
From: "Peter J. Keleher" <keleher@cs.umd.edu>
Date: Tue, 31 Mar 2020 14:45:15 -0400
Subject: [PATCH] auto

---
 assign3.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/assign3.md b/assign3.md
index 99fae0c..84337fa 100644
--- a/assign3.md
+++ b/assign3.md
@@ -120,7 +120,7 @@ you probably want to have tile 13 disappear, while tile 14 moves to the
 left. This makes animation more straightforward.
 
 
-## Implement TileButtons programmatically
+## Implement TileButtons programmatically in the ViewController
 Your `updateViewForGame` (substitute whatever name you use) needs to ensure
 that there are buttons on top of the *board* (`viewOutlet` you've attached to
 the square view you put on the storyboard) for each current tile. This
-- 
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