From 1966027c7cbe97ec186c6a7f2ba51748e57a21e2 Mon Sep 17 00:00:00 2001 From: "Peter J. Keleher" <keleher@cs.umd.edu> Date: Tue, 31 Mar 2020 14:45:15 -0400 Subject: [PATCH] auto --- assign3.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assign3.md b/assign3.md index 99fae0c..84337fa 100644 --- a/assign3.md +++ b/assign3.md @@ -120,7 +120,7 @@ you probably want to have tile 13 disappear, while tile 14 moves to the left. This makes animation more straightforward. -## Implement TileButtons programmatically +## Implement TileButtons programmatically in the ViewController Your `updateViewForGame` (substitute whatever name you use) needs to ensure that there are buttons on top of the *board* (`viewOutlet` you've attached to the square view you put on the storyboard) for each current tile. This -- GitLab