diff --git a/assign3.md b/assign3.md index 853d2604dbf5c9d40a667d21903d08fcc91f7373..46bfe4e4905bc5b8d383564bca74a74e1753f010 100644 --- a/assign3.md +++ b/assign3.md @@ -120,7 +120,7 @@ you probably want to have tile 13 disappear, while tile 14 moves to the left. This makes animation more straightforward. -## Implement TileButtons Programmatically in the ViewController +## Change the ViewController to use TileButtons Your `updateViewForGame` (substitute whatever name you use) needs to ensure that there are buttons on top of the *board* (`viewOutlet` you've attached to the square view you put on the storyboard) for each current tile. This