diff --git a/assign3.md b/assign3.md
index 853d2604dbf5c9d40a667d21903d08fcc91f7373..46bfe4e4905bc5b8d383564bca74a74e1753f010 100644
--- a/assign3.md
+++ b/assign3.md
@@ -120,7 +120,7 @@ you probably want to have tile 13 disappear, while tile 14 moves to the
 left. This makes animation more straightforward.
 
 
-## Implement TileButtons Programmatically in the ViewController
+## Change the ViewController to use TileButtons
 Your `updateViewForGame` (substitute whatever name you use) needs to ensure
 that there are buttons on top of the *board* (`viewOutlet` you've attached to
 the square view you put on the storyboard) for each current tile. This