-
Peter J. Keleher authoredPeter J. Keleher authored
assign1
): Swift and Generics
Project 1 (Goals
The primary goal of this project is to to familiarize yourself with the environment and the language. You should be using at least Swift 5.3 and 12.4 as your friendly development environment. Errors resulting from development in older environments still result in loss of points.
Specifically, you will create an application having a model that emulates the logic of the 2048 app here in a SwiftUI app, though we won't actually build a GUI at all. Your app will do nothing when run, but does include the app's model and unit tests with which to test your model.
In the process you will obviously learn quite a bit about the XCode
environment, about unit tests in the context of Swift applications,
and about defining type generics.
Using git
You will submit your assignment solution through git. Clone your
repository from gitlab.cs.umd.edu
as follows:
git clone git@gitlab.cs.umd.edu:cmsc436Fall2021/cmsc436-<dirid>
with your directoryID substituted for "<dirid>" above. This is the ssh version of git clone, which assumes you've uploaded an ssh key for your machine. Otherwise you can use:
git clone https://gitlab.cs.umd.edu/cmsc436Fall2021/cmsc436-<dirid>
Email me directly (w/ "436" in the subject) if your repository does not seem to exist.
Create the new project assign1
in your repository. Always close the
project first before pushing back to gitlab. The first time you create
the project, cd into the repository and then push the new project back
to gitlab.
For example, clone the repository (w/ my dirid just as an example), like the following:
git clone git@gitlab.cs.umd.edu:cmsc436Fall2021/cmsc436-keleher
Create the new assign1
project inside cmsc436-keleher, create a new
model.swift
in the project to define your model, update the unit
tests by copying from this link verbatim, and perform the following for your first
commit:
cd cmsc436-keleher
git add assign1
git commit -a -m auto
git push origin master
You should add, commit, and push frequently, so that:
- you do not lose work, and
- we can help answer your questions by looking at your code.
Building An App
We are going to build an app called Twos
in two or three
stages. In the first stage, we are just going to design and implement
the model, and unit-test it.
As we did in class, you will create a new SwiftUI iOS app:
- Create a new project in XCode and save in your repository (which you cloned from gitlab earlier).
- When creating the project:
- call it
assign1
-
check "unit tests", uncheck
git
, uncheck UI tests (not fatal, but theTest
command from theProduct
menu will fail because it will try to test your GUI, and you don't have one.
- call it
- Create a new file
model.swift
to implement theTwos
class in your app by selecting "New / File" from the File menu, selecting the Swift file icon in the dialog, and then naming itmodel.swift
.model.swift
will contain the "model" known from the model-view-controller (MVC) or model-view-viewmodel paradigms. - Copy and paste the code in assign1Tests.swift verbatim over the default version.
Your file structure should look like the following:
App Logic
Our game action will be similar to the app 2048
on the apple
and android app stores. Game-play should be as on the
website.
Your Tasks
Your task is to implement the model of the game. Specifically, you
will implement all the code in model.swift
(which you first create),
including the "collapse", which
given a swipe in a direction collapses each row or column parallel
to the swipe by:
- eliminating any blanks, and
- performing a single pass over each row/col in the reverse of the swipe and combining consecutive individual values into a single value twice as large Note that a "swipe" can also be performed in a variety of other ways, for now we will do it using on-screen buttons.
See more specifics below.
Twos
Class
The In the file model.swift
you will define a new class Twos
to
implement the gameplay model and
implements the methods discussed below.
Twos
will need the following definitions:
struct Tile {
var val : Int
var lastRow = 0, lastCol = 0
init(v: Int) {
val = v
}
}
enum Direction {
case left
case right
case up
case down
}
var board: [[Tile]] // must be init'd, but contents overwritten
and functions:
// primitive functions
public func rotate2DInts(input: [[Int]]) ->[[Int]] // rotate a square 2D Int array clockwise
public func rotate2D<T>(input: [[T]]) ->[[T]] // generic version of the above
// high-level functions
func shiftLeft() // collapse to the left
func rightRotate() // define using only rotate2D
func collapse(dir: Direction) // collapse in direction "dir" using only
// shiftLeft() and rightRotate()
Tile
, Direction
, rotate2DInts
, and rotate2D<T>
must all be defined
outside your Twos
class, not inside.
The above must all be created exactly as specified or the unit tests will fail. DO NOT change even a single character of the unit tests files, just copy it verbatim.
Note that methods merely modify the board
property. We are not
taking any actions based on the board, or doing any GUI work at
all.
A Tile
is a simple structure containing a val
(the value of the
tile) and additional Int
fields lastRow
and lastCol
. You will
need to ensure that Tile
conforms to the Equatable
protocol.
You must define and use the generic function rotate2D()
to get
any credit, do not define a Tile
-specific version of rotate or use
rotate2DInts
at all in the collapse()
function.
The rotation functions work as follows:
Testing
The provided copy of assign1Tests.swift
should have been copied
unaltered into your project. Test your project by
running this set of tests by clicking "Test" in the "Products" menu, or
clicking in the margin next to class assign1Tests: XCTestCase
, or in
the margin next to the individual tests.
Submit, and Grading
Submit by pushing your project to your repository. Check this
by visiting your repository in a web browser at
https://gitlab.cs.umd.edu/cmsc436fall2021/<dirid>
Alternatively: Test that your project create and push to the repository is correct by cloning it to a separate, throwaway location. Open this throwaway version and verify that it works the same way as your primary copy. If it doesn't, you probably did not add all the files in your project. Do this manually and try again.
Each of the eight tests is worth 1 point. There is no partial credit. You will not get credit if you:
- modify
assign1Tests.swift
in any way - do not define
rightRotate()
andcollapse()
as specified above - define a
Tile
-specific version of rotate.
Notes
- Remember, frequently save your work on gitlab. You can push your work as many times as you wish. We will download your repository from gitlab directly after the deadline.