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Peter Keleher
cmsc436PublicF2021
Commits
328d0fa2
Commit
328d0fa2
authored
3 years ago
by
Peter J. Keleher
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@@ -70,14 +70,13 @@ stages. In the first stage, we are just going to design and implement
the model, and unit-test it.
As we did in class, you will create a new SwiftUI iOS app:
-
Create a new project in XCode and save to your
`cmsc436-<dirid>`
directory.
-
Create a new project in XCode and save in your repository (which you
cloned from gitlab earlier).
-
When creating the project:
-
also
call it
`assign1`
-
call it
`assign1`
-
**check**
"unit tests",
**uncheck**
`git`
,
**uncheck**
UI tests
(not fatal, but the
`Test`
command from the
`Product`
menu will
fail because it will try to test your GUI, and you don't have one.
-
select a "single-view" iOS app even though we will not have any graphical
characteristics
-
Create a new file
`model.swift`
to implement the
`Twos`
class in
your app by selecting "New / File"
from the File menu, selecting the Swift file icon in the dialog, and
...
...
@@ -94,7 +93,9 @@ and android app stores. Game-play should be as on the
## Your Tasks
Your tasks are to implement the
*model*
of the game. Specifically, you will implement the "collapse", which
Your task is to implement the
*model*
of the game. Specifically, you
will implement all the code in
`model.swift`
(which you first create),
including the "collapse", which
given a swipe in a direction collapses each row or column parallel
to the swipe by:
-
eliminating any blanks, and
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