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Commit 06dc9afe authored by Peter J. Keleher's avatar Peter J. Keleher
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......@@ -58,7 +58,7 @@ programmatically create
"tiles" on the fly to match your game model.
The storyboard will have the following elements:
- a `view` to use as your square board (add a constraint to ensure that it stays square)
- a `view` (view from the interface builder, just as if it were a button) to use as your square board (add a constraint to ensure that it stays square)
- a stack of controls, including:
- left, right, up, down buttons
- newgame
......
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